Showing posts with label constrain. Show all posts
Showing posts with label constrain. Show all posts

Tuesday, 30 November 2010

Customising a Maya menu

In this post I'm going to kill two birds with one stone and cover two things;

1) A script I use pretty much every day for point, orient or parent snapping one object (the source) to another (the target). The point snap also works with a vertex selection or multiple nodes as a source.

2) How to add these to the standard Maya Constrain window