So here is how to set up a custom pickwalking solution where you can define which node to navigate up, down, left and right to. More importantly, I'll also cover how to seamlessly integrate this with the default Maya arrow key bindings and behaviour rather than using a second set of custom hotkeys.
Showing posts with label pickwalking. Show all posts
Showing posts with label pickwalking. Show all posts
Tuesday, 7 December 2010
Custom pickwalking
Pickwalking, being able to navigate up and down a hierarchy using the arrow keys, can be a real time saver for animators. The trouble is most of the time the things you want to pickwalk up, down, left or right to aren't directly connected in a hierarchy.
So here is how to set up a custom pickwalking solution where you can define which node to navigate up, down, left and right to. More importantly, I'll also cover how to seamlessly integrate this with the default Maya arrow key bindings and behaviour rather than using a second set of custom hotkeys.
So here is how to set up a custom pickwalking solution where you can define which node to navigate up, down, left and right to. More importantly, I'll also cover how to seamlessly integrate this with the default Maya arrow key bindings and behaviour rather than using a second set of custom hotkeys.
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