tag:blogger.com,1999:blog-1120626178089425663.post3750181095118170526..comments2023-09-18T03:34:25.692-07:00Comments on TD Matt: Managing multiple skeleton poses (model pose, T pose etc.)Matthttp://www.blogger.com/profile/07198498651792491769noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1120626178089425663.post-70970942991274788272019-06-28T06:12:49.214-07:002019-06-28T06:12:49.214-07:00thanks for that!thanks for that!Kamilahttps://www.blogger.com/profile/14103757830264083093noreply@blogger.comtag:blogger.com,1999:blog-1120626178089425663.post-20836714354794066472018-10-14T18:09:36.200-07:002018-10-14T18:09:36.200-07:00guys, anyone needs the script please try this link...guys, anyone needs the script please try this link :<br />https://drive.google.com/open?id=1XdjbYxuGdoD-l3AJZewn8yuCRejGYO-S<br /><br />Since the most of scripts links already broken ,I contacted Matt and <br /> he shared these scripts again which used in this rigging series tutorial, thanks Matt again for the big help ~<br />fanghttps://www.blogger.com/profile/06673591475244298357noreply@blogger.comtag:blogger.com,1999:blog-1120626178089425663.post-79579007416288626192018-10-07T03:18:16.360-07:002018-10-07T03:18:16.360-07:00really thanks really thanks Anonymoushttps://www.blogger.com/profile/02113753606919021981noreply@blogger.comtag:blogger.com,1999:blog-1120626178089425663.post-208372995762649612014-01-18T05:27:29.129-08:002014-01-18T05:27:29.129-08:00Since Matt's link does not work anymore I have...Since Matt's link does not work anymore I have written my own version of the tool. Anyone can download it here: http://www.robotsquids.blogspot.com/2014/01/skeleton-pose-manager-free-script.htmlAnonymoushttps://www.blogger.com/profile/14423231397301666759noreply@blogger.comtag:blogger.com,1999:blog-1120626178089425663.post-58850237710285602672011-05-10T11:28:21.891-07:002011-05-10T11:28:21.891-07:00This is a great tool! You just saved my life.This is a great tool! You just saved my life.Anonymoushttps://www.blogger.com/profile/12150745097064301793noreply@blogger.comtag:blogger.com,1999:blog-1120626178089425663.post-14012225361474343962010-12-02T03:27:00.081-08:002010-12-02T03:27:00.081-08:00Hey Geoff,
(1) To set the T-pose I use an orthogr...Hey Geoff,<br /><br />(1) To set the T-pose I use an orthographic viewport and manually adjust the joint orient values until straight using the top of the viewport as a guide (low tech solution, but it works).<br />I then have a script to map the new orientation onto the opposite limb so (a) I only have to do it once and (b) I know each side matches perfectly with no user-introduced errors.<br /><br />(2) Not sure why setState isn't working, I'm on Maya 2008 here (old I know!) so can't test in 2009.<br />As an alternative you can use this:<br /><br />doEnableNodeItems false all;<br />doEnableNodeItems true all;<br /><br />...but you may need to source this script first (adjust for install path differences):<br />eval ("source \"C:/Program Files (x86)/Autodesk/Maya2008/scripts/startup/doEnableNodeItems.mel\";");Matthttps://www.blogger.com/profile/07198498651792491769noreply@blogger.comtag:blogger.com,1999:blog-1120626178089425663.post-38216234337615581552010-12-01T19:27:11.656-08:002010-12-01T19:27:11.656-08:00Hi Matt, just came across this blog - it's a g...Hi Matt, just came across this blog - it's a great resource.<br /><br />Couple of questions regarding this:<br /><br />1. How do you rotate your joints accurately so that from the model pose you get perfect 90 degree angles for rigging? If you're starting from rotations at zero (model pose) how do you know that 33.85 degrees (for example) will make the shoulder perfectly straight?<br /><br />2. Why do you think the setState command doesn't work on my 2009 SP1a? Either via your script, or manually, it doesn't do anything... weird - IK will still affect the joints.geoffhttps://www.blogger.com/profile/00954727425589610163noreply@blogger.comtag:blogger.com,1999:blog-1120626178089425663.post-37981694608324250992010-11-24T10:41:44.668-08:002010-11-24T10:41:44.668-08:00Cool idea. I've never even considered using mu...Cool idea. I've never even considered using multiple poses like that. More inexperienced riggers are using all the tools I write so I just designed all the control building scripts to work in whatever pose the character is built in for simplicity. <br /><br />Also in my latest revision I removed the control skeleton completely because of people not getting the distinction between the 2 sets of joints and doing things like binding geometry to the wrong skeleton.Tyler Hurdhttps://www.blogger.com/profile/17314369480911138111noreply@blogger.com